Role-playing game in the senior group of the profession. Role-playing games in kindergarten. Photo gallery: design of the gaming environment

/ 07.08.2019

Role-playing games for children about professions. Card file of role-playing games about modern professions

"All jobs are good, all professions are important"

for children of the middle group

Purpose: Orientation of children to productive and necessary work for other people.

1. Help create a playful environment, establish interaction between those who have chosen certain roles.

2. To form in children the ability to play according to their own design, to stimulate the creative activity of children in the game.

3. To form friendly relationships in the game, a sense of humanism, activity, responsibility, friendliness.

4. To consolidate the previously acquired knowledge about the work of a doctor, a builder.

Preliminary work.

1. Conversations about professions using illustrations, examining paintings, illustrations.

2. Reading fiction: V.V. Mayakovsky "Who to be?" S. Mikhalkov "What do you have?"

3. Reading K.I. Chukovsky "Doctor Aibolit".

Vocabulary work: phonendoscope, construction helmet.

Methodological support: building sets, attributes for the game "Hospital", a bus made of chairs, a steering wheel, a conductor's bag, a traffic light, a car, a suitcase with a tool, a telephone.

Audio means: tape recorder, cassette with the soundtrack “We are driving, driving, driving.

Motivation: The teacher's offer to go on a trip to a magical town

Approximate course of the game.

Children enter the group, stand near the teacher.

Educator:

You all have years growing

There will be seventeen.

Where to work then

What to do.

Children, let's talk with you about what professions you know (children call). But in order to work as a doctor, hairdresser, salesman, you first need to grow up, finish school, get a specialty. Oh, how long to wait. And I really want to become an adult and work right now. Truth?

Let's go on a journey to a magical town. It is called the "City of Masters". All children, getting there, become adults and can choose a profession for themselves. Do you want to go there?

Educator: And what are we going to use?

Children: Let's take the bus.

Educator: Tell us about the rules of conduct in public transport. What rules must be followed?

Children: While driving, do not touch the doors with your hands, talk loudly, lean out the windows.

Educator: Can you go out where?

Children: At the bus stop.

(There are two rows of chairs in the group).

Educator: What are the names of those people who ride the bus?

Children: Passengers.

Educator:

Correctly. Passengers.

You will be the passengers and I will be the driver.

Or maybe any of you want it?

Let's count.

"Traffic light" counting room.

Where have you been until now?

The traffic light stopped.

Red - clear - the path is dangerous

Yellow is the same as red.

And green in front - come in!

(Chose a chauffeur)

Educator: Guys, who else works on the bus?

Children: Conductor.

Educator: What does the conductor do?

Whoever says the right thing will be.

(The conductor takes a bag with tickets and sells tickets to the children. The children give the conductor money (pretend)).

Educator: And so, let's go!

The song "Merry Travelers" is played

“We go, we go, we go

To distant lands .... "

(Children sing along at will)

Educator: Guys, look, someone stops our bus.

Probably someone needs our help.

The driver stops the bus and asks;

What happened?

Danya D .: Well, the wheel is not spinning, Help me, please.

Driver: I'll bring the tools now.

The driver helps Dana:

Dania D .: Thank you very much.

Where are you going?

Chauffeur: To the “City of Masters”.

Danya D: Can I go with you too?

Driver: Let's go.

"I swing, I fly at full speed,

I press the pedal

And the car rushes into the distance "

Conductor: Stop "City of Masters".

Educator: Look, here is the "City of Masters".

How do we get there?

Children: We must cross the road.

(Children look at traffic signals).

Go through the transition.

Educator: So we got to the city of masters.

You can choose a job you like,

You can work wherever you like.

(Children dispersed at will)

(Girls organize a s / r game "Hospital", and boys build houses)

Educator (for girls):

Listen to what I have to tell you;

"Who is most useful in the days of illness,

And heals us from all diseases? "

Children: "Doctor"

Educator: Guys, let's see what's in this box.

Children review medical supplies, name them.

(phonendoscope, thermometer, syringe, cotton wool, bandage, cotton swabs, green stuff).

Educator: Guys, for whom are these accessories?

Children: For the doctor and nurse.

(The crying of a child is heard).

Educator: Oh, it's a girl Masha crying.

She must be sick.

Masha, what hurts you?

(Masha shows - throat, head, stomach.)

We need to do something urgently!

How can you help Masha? Than?

Educator: I came up with an idea, I will put on a white coat and will treat the sick.

How are we going to treat Masha?

(Children's answers)

Educator: Here is our magical city of "Masters".

Look at each other.

You have become adults

And here we have a construction site.

The whole area knows the builder,

He is a great master

He is building a brick house with his team.

Educator: The profession of a builder is very dangerous.

What do builders wear for their safety?

Children: They wear helmets on their heads.

Educator: Now you can organize the teams and start building.

(During the construction of the house, Danya D. injured his arm, bruised his leg)

Educator: Dania, what's wrong with you? You need to see a doctor.

(The teacher calls the hospital by phone).

Educator: Doctor, at our construction site a worker was injured.

Doctor: Bring him to the hospital immediately.

(Danya is being treated at the hospital).

Along the way, the teacher helps to create a playful environment, to establish relationships.

Educator: What a beautiful city you have built, people really need all the objects: houses, a shop, a zoo, a kindergarten.

Well done! No wonder the proverb says. In which?

Children: "The master's work is afraid."

Educator: Evening has come in our city, the working day is over, the hospital is closing, work at the construction site is over.

Let's go back to kindergarten.

And if you liked the town, then we will go there every day.

Role-playing game for children of the preparatory group of the kindergarten "Sea Adventure"

Author: Shestakova Svetlana Aleksandrovna, educator MBDOU No. 102, group "Firefly", Miass, Chelyabinsk region
Material Description: I offer a summary of the role-playing game for children of the preparatory group of the group on the topic "Sea Adventure". This material will be useful for senior preschool teachers. This synopsis helps to consolidate the material on the topic "Seaman's profession"
goal: Formation of children's interest in role-playing games. Establishing emotional-positive contact of children in the process of joint play activities.
Tasks:
1. Help create a playful environment, taking into account the theme of the game and an imaginary situation
2. To develop constructive skills in children, the ability to use substitute subjects.
3. Form the skills of positive communication of children and friendly relations in the group.
4. Form an idea of \u200b\u200bsensitivity and the need for a caring, sensitive attitude towards those who need help.
5. Learn to name your role, verbally identify the events depicted
6. Activate vocabulary in children: cabin, navigator, porthole, cook, storm, lighthouse
Preliminary work: Conversations, reading of works of art: "This little book is mine, about the sea and about the Lighthouse" V. Mayakovsky, "The best steamer", "Amazing ships" S. Sakharnov, "By the sea to the ocean" A. Nekrasov; watching the cartoon "Katerok", viewing illustrations on the topic: "Water transport", "Underwater world", "Professions", viewing family photographs "Rest at the Sea". Didactic game "Who needs what for work." Joint production of attributes for the game.
Material: steering wheel, horn, compass, binoculars, captain's cap, peakless cap, sailor collars, blue fabric - the image of the "sea". Substitute toys: soft modules for building a ship, anchor, lifebuoy, map, audio recordings of the sea, sign: SOS, ladder, oxygen tanks for a diver. Educator: Do you guys like to relax on the sea? Let's dream a little and find ourselves on the seashore. Let's hear what the waves whisper to us? Relaxation (Children fantasize to the music "The Sound of the Sea"). Guys, look, the waves washed the bottle (or chest) to the shore. Yes, there is something in it! Let's see?
Children: Letter in the chest, map.
(We read the letter: It contains illustrations of animals in a cage. Animals are on an island in a cage and are waiting for rescue)
Educator:... And we can somehow help them or not? (children's answers) Let's look at the map. Is the path difficult and how far is it to sail?
1st stop - charging island (children perform dance movements to music)
2nd stop - island of vitamins (children drink juice)
3rd stop - island with animals: pick up the cage on the ship and return home
Educator: Gotta build a ship
After the ship is built, the teacher walks through and asks the children:
-What is this? (Children answer)
Stern - rear of the ship
Galley kitchen on the ship
Nose-front on the ship
Cabin-room for the captain and passengers

Side-side of the ship (port and starboard)
Ladder board for descent on the ship.
The steering wheel is the steering wheel of the ship.
Porthole-window on the ship.
Deck-floor on the ship.
The hold is the lower part of the ship.
Let's call our ship: (brave, victory ...)
Educator :. Tell me, who controls the ship?
Children: Captain. (captain's choice)
(The captain enters the ship)
Educator: What will you do? (I'll look through binoculars and give)
Educator: Who is the cook? (Cook) - the child's choice
Educator: What is a diver on a ship for? (See if there is a hole on the ship under water, maybe the anchor chain broke under water ..)
Educator: Who is the navigator on the ship? (At his helm, he controls the ship)
Educator: Who is the radio operator? (He receives and sends signals via radio communication: about danger, if there is a storm, or the ship asks for help, so that on the ground they know what is happening with the ship.)
Educator: What does the doctor do? (for example: “The diver injured his finger.” “The captain fell ill”; Rescued people need to be examined)
Educator: Sailors (remove the ladder, raise and lower the anchor, wash the deck, raise and lower the sails - follow the orders of the captain)
Captain:
- "Doctor" - check the team, are they all healthy? (The doctor approaches each team member, examines, checks the pulse.) Doctor: Is your head spinning? Are you sick? Are you alright? How are you feeling? Everything is fine, everyone is healthy, they feel great.
- "Sailors" remove the ladder
- "Cook" - check if all the products have been loaded on board?
- "Diver" - check your equipment.
(The captain addresses the sailors)
Captain: Navigator, report, "Is the ship ready to sail?"
Navigator: The ship is ready to sail.
Captain: “Team, take your seats. Attention! Raise the anchor. The ship is leaving. "
- steering right!
Navigator: There is a right to helm!
Captain: Full speed ahead!
Navigator Full speed ahead!
Radio operator: A ship is sailing to meet us - these are our friends!
Sailor: Iceberg ahead.
Captain: It can affect the ship.
- Small move!
Navigator There is a small move!
Captain: All up! Be attentive! Didn't hurt us. Hang up!
Situations:
-Thunderstorm-, storm, pirates (audio recording with sounds)
Radio operator: received a signal from the ground, a storm is approaching
Captain: prepare the pumps for pumping water from the deck, remove the sails
Captain: You can see the island, but we can't swim to it, it's stranded all around.
- "Stop the car!"
- "Lower the ladder"
Captain: Doctor, examine the victims.
(Float back)
Captain:
- "Stop the car!"
- "Submit the ladder!"
(Everyone gets off the ship. Rejoicing)
Educator: Did you like traveling by sea? What did you like the most? Did you play together? Draw at home, what interests you during the trip? Children why is the chest so heavy? (Surprise moment: double bottom - there are chocolate coins)

Theme: "Journey through the land of Masters"

goal: To acquaint children with the professions of adults through play activities.

Tasks:

  • Strengthen children's knowledge of professions.
  • Ability to generalize and classify concepts.
  • Increase motivational interest in professions through play.
  • Develop the communicative function of speech, develop cognitive interest.
  • Develop coordination of movements in children.
  • Assign tools to relevant professions. Foster interest and respect for adult work.

Dictionary:
Government, deputies, gamekeeper, traffic controller, fashion designer, border guards, oil workers.

Equipment: Pictures of professions, costumes, loto, music, flower, album with photos, houses with attributes, suns, family tree, matryoshka.

Preliminary work:Reading poems, riddles, proverbs, sayings. Conversations about professions. Tour of the kindergarten, excursion to work to the parents. Photos from the work of the parents. Sewing costumes in the corner of role-playing games. Exhibition of drawings on the theme "Profession"

Role-playing game on the theme "Professions"
"A journey through the land of masters"


Organizing time:
-
We welcome everyone who came to visit us today
We will travel through the land of all masters
We give smiles to people like sparks of good
And we want to wish you to smile at you always.

Magic Fairy: -Guys, we will not have an ordinary trip today.
We are going to the "Land of Masters". And we will travel with a magic flower. These guys are not an easy country, everyone in it does something. And therefore our flower will help us in this.
-We will play with you in the Land of Masters.
(Children stand in a semicircle, all dressed in costumes of their profession)

And so magic words need to be said and our flower will tell us which master we will get to. And the magic words are:
“Help us with the magic flower, bring us to the master's house. (Children repeat magic words). (The flower is spinning, and there is a riddle on the petal)
-Guys flower tells us that we have to guess the riddle

Riddle: This sorceress,
This artist
Not brushes and paints,
A comb and scissors.
She possesses
By a mysterious power:
Who will touch
He will become beautiful.
(The hairdresser.)

Guys, here's an envelope. Let's read what the master wrote to us.
(V.F opens the envelope and reads the task of the game)

Guys Master asks us to play the game "Name the profession"
(Pictures with professions hang on the wall, children come up one by one and name the profession)

V.F- Guys, do you know any proverbs and sayings about work.
(Children read sayings and proverbs about work)
(After the game, the children sit on the chairs)

V.F - You guys are so small, and you know so much.
- And so our journey continues. Let's say magic words to the flower together. (Children say magic words, the flower is spinning)
(There is a riddle on the petal):
Tell me who is so delicious
Cooking cabbage soup,
Smelling cutlets,
Salads, vinaigrettes,
All breakfasts, dinners? (Cook)
(Children guess, and find the master's house)
- The guys are the masters of this house, they want us to talk about the tree of professions.
- Who will tell? (One child goes out and talks about the professions of his family and friends)

V.F - Guys, who remembered the profession to their grandmother or their grandfather. (Children call)
- It is very wonderful that you know the profession of your family and friends.

Child: - "Magic flower help us, bring us to the master's house" (the flower is spinning)

V.F - Guess the riddle
Riddle: Who teaches kids to read and write,
Love nature, respect the elderly?
(Teacher)
- And so, where is this Master's house ………
- The teacher wants us to play the game "Who is doing what?" (Children answer with a full answer), and now tell me the guys of the profession, those who help us to protect nature, create laws, etc. (Children call modern professions)

V.F:- Children, did you notice the flower. How funny he is, he smiles, he probably loves to have fun. Let's have fun with you too. The game is called 1,2,3,4, (Children stand in a circle and perform rhythmic movements to the music)

V.F: - The flower smiles, the games continue.

Child:Magic fairy, and to which master are we going now?

V.F: - It is necessary to find out from our flower. You (child's name) help me say the magic words and we will find out. (The flower is spinning, the children guess the riddle)
Riddle: Who is most useful in days of illness
And heals us from all diseases? (Doctor)
Guys, the Doctor is interested in whether you know "Attributes and Tools of the Masters !?" Now we are going to play the "Pick up an instrument" lotto.
We will have two teams: a team of girls and boys. Each team has two professions, you must select tools and attributes related to their profession. (Children at the table collect lotto, then each team names their professions and what they picked up for them)

V.F: - You all have growing years
There will be seventeen
Where do you work then and what do you do.
What do you children want to become, tell us as soon as possible: a magic flower will help you to say. (Children pass a flower to each other, say who they dream of becoming and read poetry about that profession)
All children pronounce the magic words to the flower
Riddle: We must fight fire,
We are partners with water.
Everyone needs us very much,
Answer quickly, who are we?
(Firefighters)

V.F: The guys here are a magic nesting doll, and she wants us to play with her. An outdoor play matryoshka. (Children stand in a circle and say the words: "You run, run matryoshka, right, right into the round dance, whoever has a matryoshka in his hands, that movement will name"

V.F: The journey continues: "Help us bring the magic flower to the master's house"
Riddle: Fits just right
He will sew a suit for you.
Everything will be done according to science, and walk your hands in trousers (tailor)
This Master has a poem:
Stroke what a house is, how many bright rooms there are
Bears, bunnies, nesting dolls, dolls, balls, balls
You can't find a better home, this house is very good.
We all love our kindergarten, everyone around us knows it.
That "Bobek" is everyone's best friend!
Guys, let's tell you who and by whom works in our kindergarten.
(Photos of all employees were taken, and from the photo they name their profession and name, patronymic)

V.F.- We learned many professions, one more interesting than the other. We learned that it's not easy to become a master of your craft. To do this, you need to know a lot and be able to. You also need to love your job and work hard. There is a lot of useful work in the world. The main thing is to choose a business to your liking. And remember guys, "The sun paints the earth, and man's labor."

And I want to offer you guys, give our guests
"Sunshine" so that their profession is always light, warm and comfortable.
(Children give guests suns)

V.F.: - It was fun for all of us and the flower played.
But it's time for you to return and enjoy the surprise.
Goodbye guys.
(Children go to the group with a treat)

Role-playing game "Professions"

(2 younger group of kindergarten)

Educator Elena Viktorovna Teslya

Software content:

Develop children's interest in role-playing games, help create a playful environment.
Develop speech, enrich vocabulary, strengthen sound pronunciation.
To form in children the ability to use building floor material, to act with it in a variety of ways.
To consolidate the previously acquired knowledge about the work of a doctor, seller, hairdresser.
Cultivate friendships in the game.

Preliminary work

Conversations about professions with the use of illustrations, viewing the album "Professions";
Making riddles, memorizing poetry about the profession, about the game;
Excursion to the kitchen, medical office;
Reading fiction: nursery rhymes, songs, Russian folk tales "Kolobok", "Fox and the Hare", "Cockerel with a family" by Ushinsky, "Masha the confused" Voronkova, "How we went to the zoological garden" Zhitkov, "How Masha became big Permyak, Petr Pig and Shop by Petrushevskaya, Toys by A. Barto, Aibolit by K. Chukovsky, Moidodyr;
Finger games, word game "Guess what a person's profession";
Consideration of the issue "Game" at the parent meeting.

Working with parents:

Making attributes for the role-playing game "Mothers and Daughters" (sewing doll bed linen, clothes for dolls); design of the album "Professions"; production and exhibition of homemade toys.

Game progress:

Small chat in the locker room.

Educator:

What professions do you know?

(Children's answers.)

Educator:

But in order to work as a doctor, hairdresser, salesman, you first need to grow up, graduate from school, get a specialty. But how long to wait. And I really want to become an adult and work right now. Truth? Let's go on a journey to a magical town. All children, getting there, immediately become adults and can choose a profession for themselves. Do you want to go there? Where are we going?

Children offer (one of three options is chosen by children):

By train

To make the train go, knock on the wheels. What wheels? With corners? (No, round, without corners.) Round wheels spun (movement with arms bent at the elbows), buzzed ooh, hissed, steam comes out shhhh. The locomotive says "I will run away", and the carriages answer "I will catch up".

Music sounds, children sing:

Here is our train, the wheels are knocking,
And the guys are sitting on our train.
Chukh-chukh-chukh - the locomotive hums,
He took the guys far, far away.

By plane

We will fly by plane.
Swing the plane tires - shhhh.
Pour kerosene into the tanks - ss.
Start the engines - d-d-d.
The planes flew!

Music sounds, children fly and sing:

The plane flies, the plane hums
He landed and is silent.

By car

Open the tank - chi-chik-chik.
Pour gasoline - ss.
Close the tank - chick-chick-chick.
We rock, we rock
We inflate air into the tires.
We check every time
And we have no accidents.
Passengers, hurry up
Sit down two by two.
There's a chauffeur behind the wheel
He looks at the traffic light.
Red traffic light is on:
No way - stop chauffeur.
Yellow shines - it means wait
Green light ahead.
The chauffeur presses the pedal
And the car rushes into the distance.

Music sounds, children sing:

The car, the car goes, hums,
In the car, in the car, the driver is sitting.
BBC,
Here is a field, here is a river, here is a thick forest,
The driver has arrived, stop the car!
BBC.

Educator:

Here is our magical town. Look at each other. Everyone became adults. That would be to work! And where you can work, let's see.

Here we have a "Shop". The sellers know the goods!

1 child:

They don't waste time
This is their usual work!

And here we have a "beauty salon".

The master will do the hair
Hairdryer, brush and comb.

2 child:

Curl curls magnificently,
Brush the bangs with a brush.
Everything in his hands is burning -
It will change its appearance!

Educator:

Look, what is this red cross? What's in there? That's right, the hospital.

3 child:

If your ear hurts,
If your throat is dry
Don't worry and don't cry
After all, a doctor will help you!
And here we live

4 child:

Dolls, hares, bears,
They are waiting for someone to come to them
Baby moms!

Educator:

How many interesting things we have in the town.

We play in the profession
We choose them to our liking.
And we dream sooner
Mom and dad become older
To not just dream,
What do you want to become today Elina? (children's answers.)

The game begins.

Educator:

We build cribs, a chair, a faucet for washing hands, set the table. We carry the cubes one at a time, without disturbing anyone. The doctor, the hairdresser and the salesman go to their jobs. And the rest of the kids take care of their kids. ( I help to develop the game, to establish relationships between those who have chosen certain roles, I help to realize in the game the impressions received by children earlier.)

A certain time of the game passes.

Educator:

Evening has come in our town, the working day is over, the hospital, hairdresser's, shop are closing. We put everything in place.

I play finger games with children who have already put everything in place:

1. Finger on finger
Knock-knock-knock (2x)
Friendly together
Clap our hands (2 times)
We dance like little springs
Let's bounce like balls (2 times)
The arms are dancing, they are dancing beautifully,
Spun, spun,
And then they stopped.

2. Goodies, goodies,
Where were you? By Grandma!
Collected in wrinkles
And grandmother has her hands -
Kind-kind.
Everyone worked their hands
For long years.
Warm hands smell
Cabbage soup, pies.
They will stroke your curls
Kind hands.
And they will cope with any sorrow
Warm hands.
Okay, okay,
Where were you? By Grandma!

3. This finger is a grandfather,
This finger is a grandmother
This finger is a daddy
This finger is mommy
This finger is me
That's my whole family!

4. Point, point,
Two hooks.
Spout, mouth, turnover.
Stick, stick
Rolling pin, rolling pin.
Gherkin - so the little man came out

Educator:

All the guys did it, tell me who you were today, Vanya? How did you take care of your son? Where did you go with him? Dasha, what did you feed your daughter with? Julia, on which bed did you put your daughter to sleep? What kind of doctor was Kirill? The hairdresser? Seller?

Educator:

Well done, today everyone was kind, attentive, caring.

Together with children.

We fought, we made up,
And they argued at times.
But they became very friends
For our game.
Game turns into game
The game is over.
And friendship does not end!
Hooray! Hooray! Hooray!

Educator:

To quickly return to kindergarten, we will fly by plane.

Children "fly" into the dressing room. Game over.

Natalia Zolotova
GCD role-playing game "All professions are important"

Gcd role-playing game"Everything professions are important»

goal: arouse interest in the work of adults of different professions;

Tasks:

Learning tasks:

Educate children about species professions;

Clarify, generalize and expand children's knowledge about the features hairdresser profession, doctor, nurse, salesman, builder, architect, conductor.

Developmental tasks:

Strengthen the children's ability to plan the game and independently select

game material, necessary attributes;

To promote the development of coherent speech, thinking, memory, curiosity, observation, to activate and enrich the children's vocabulary with nouns, adjectives, verbs on the topic of the lesson;

Create a need for children to respond with full common sentences.

Improve the skills of role interaction, in accordance with the norms of etiquette;

Educational tasks:

Arouse respect and desire to imitate adults, work

consistently and conscientiously;

Create conditions for a good attitude towards people of different professions.

Integration: "Cognitive development", "Artistic and aesthetic development", "Social and communicative development", "Physical development", "Reading fiction".

Game material:

1. "Family"

Attributes for room equipment

2. "Construction"

Construction material

Construction plan

Substitute items

3. "Barbershop"

Barber clothes

Cape for the client

Hairdresser tools

Album with samples of hairstyles

4. "Score"

Seller clothes

Counter

Bijouterie

5. "Polyclinic"

Medical spatula

6."Souvenir shop"

Souvenirs

Clothespins

Corrugated paper

Velvet paper

Dictionary activation: Hairdresser, shirt-front, hairstyle, seller, buyer, pay to the cashier, cashier, counter, jewelry, foreman, plan-scheme, cement, souvenir, medical spatula.

Preparing to play:

Album compilation "Everything professions are important» ;

Conversations about professions people with the use of illustrations;

Didactic a game"Who needs what for work?";

Making attributes for the game;

Conversations about the culture of behavior in public places;

Reading Vasiliev-Gangnus "The ABC of Politeness";

plot-Role games with children "Family", "Barbershop", "Score", "Polyclinic", "Construction" "Souvenir shop".

Game progress.

Educator: Children enter the group, stand around the teacher.

You, everyone, the years are growing

You will be seventeen.

Where do you work then

What to do?

When you grow up, what will you work as? (Answers of children.)

Children recite poetry:

I want to be a chauffeur, DANIL

Carry different loads.

I dream of ballet, FAI

It is better to not have it in the world.

I want to become a cool doctor, Vanya

I will treat everyone with medicine.

Delicious like candy

I ate it - there are no diseases!

I don’t have tea in paints, TIMOFEY

I dream of becoming an artist.

Order me a portrait,

I can handle it, no doubt!

You are with me, friends, do not argue, EGOR

I want to be the first in sports.

To hammer the puck is a trifle

I playing for"Spartacus"!

I want to become a pianist, ANYA K

A remarkable artist,

Music with me since childhood

I love her with all my heart.

I dream of becoming a RATE S

Educator of children.

Sing with them, walk, play,

Celebrate birthdays.

Educator: Everything professions are wonderful,

Everything professions are important,

Everyone knows that your hands

The Motherland will need it.

But in order to work as a doctor, hairdresser, salesman, you first need to grow up, graduate from school, get a specialty. But how long to wait. And I really want to become an adult and work right now. Truth?

I know one such city where you can find your favorite job. All children, getting there, immediately become adults and choose for themselves profession... Would you like to go on a journey with me to the magical “City of Masters”? (Answers of children.)

What do you think you can use to travel? (Answers of children.)

Children: Let's take the bus.

Educator: Do not forget about the rules of conduct on public transport.

Children: Do not touch the doors while driving.

to talk loudly.

lean out the windows.

(There are two rows of chairs in the group).

Educator: What are the names of those people who ride the bus?

Children: Passengers.

Educator: Correctly. Passengers.

You will be passengers, and GOSHA will be a driver, since only he knows the way. (I put on my cap.)

Educator: Guys, who else works on the bus?

Children: Conductor.

Educator: What does the conductor do?

(Children answer)

(The conductor takes a bag of tickets and sells tickets to the children).

Educator: Today I will be a conductor.

And so, let's go!

The song is playing "Happy Travelers"

I'm swinging, flying at full speed. Gosh

I am the driver and the motor itself!

I step on the pedal

And the car rushes into the distance.

Conductor: Stop "City of masters".

Educator: Look, here it is "City of masters".

Here we are! Come out, please. Don't stray far, you can get lost in an unfamiliar city. Everyone is ready for a city tour. (Answers of children.)

Oh, what's wrong with you? You all become adults.

There are no workers in the “City of Masters”, but there are different organizations. Let's go through and see what this city has.

Now I will introduce you where you can work in the magical city of craftsmen.

Here we have "Barbershop"... It runs a barber. What does a hairdresser do? (Children's answers).

It's light and interesting here: DASHA P

Mirrors, perfumes and chairs

The hall is large, but you can even see

Better than our trellis.

The hairdresser will trim

Hair on curlers,

Dry your hair with a hairdryer,

It will perfume you if necessary.

Mom and daughters go to the hairdresser. At this time, the hairdresser is busy with the client.

The hairdresser: Good afternoon! Anything you want?

Mama: I would like to have my hair cut and styled.

The hairdresser: Please sit down and wait. Now I will free myself and invite you .... Come in, please! Sit down.

The hairdresser is serving mom.

Mama: (Looks in the mirror).

The hairdresser: You like?

Mama: Thank you very much, I really like it. How much do I owe you?

The hairdresser: 100 rubles, please.

Mama: Pays off with hairdresser.

The hairdresser: Thank you very much, come again. Bye.

Mama: Bye.

Here we have "Score".

And now we are in the store - Dasha

All products on display:

Tea, candy, sausage -

Eyes scatter.

Come buy,

Give the money to the cashier.

Seller: Hello dear customers! Our store offers you different products (the buyer comes up to the department sellers and asks about the freshness and the price of the goods). I need to buy some fruit. Please show me what kind of fruit you have. I like these. How much is a kilogram of apples worth?

Seller: should you put in the bag?

Customer: Yes

The seller breaks through all the goods and puts them in package: from you 50 rubles.

Seller: Do we have cash or a card?

The buyer takes a wallet from the bag and gives the money.

The seller takes the money: please take your change.

Customer: thanks!

Seller: Thanks for purchase, come again!

Look, and here we have "Polyclinic"... A doctor and a nurse work there.

Always attentive, with love KARINA

Our doctor treats you guys.

When your health improves -

He is most happy!

Child doctor: “Hello, come in, sit down. What's your last name? Tell me exactly where your pain is concentrated?

Sick child: "I have a sore throat".

Doctor: “Let's see you. Open your mouth say "Ah-ah"... I'll look at you with a spatula, don't be alarmed. Yes, the neck is red. Go to the nurse. She will measure your temperature and write a prescription. "

Doctor: Guys. Do you know what to do in order not to get sick.

Children: Temper.

Doctor: What else

Children: Exercise in the morning

Educator: Let's do some exercises "The radiant sun"

Educator: And here we have a construction site. Who works at the construction site?

Children: builders, architects, drivers.

Educator: What are the builders doing?

Children: stand at home.

The whole area knows the builder, VOVA K

He is an excellent master.

With his brigade, he

Builds a brick house.

Greets workers.

Hello Anur! Anur works as a driver for us, he delivers material.

Hello Gosh! Gosha works as an architect, develops building schemes.

Today we are starting to build a new facility from building materials.

I ask the architect to carefully consider the plan - the construction scheme.

(The foreman and the workers are considering the construction plan. The foreman talks about the responsibilities of each - distributes roles between children: some are Builders, they build a house; others - Drivers, they bring building material to the construction site, negotiate who and what will do. The driver brings building material).

And here we live KATYA SCH

Dolls, hares, bears,

waiting for them to come

Baby moms.

Educator: Here we have a Souvenir Shop

Children, just take a look around

Our whole life is the work of our hands.

Villages, bridges, cities. Viaducts.

All our hands, all our hands.

Skillful hands are the basis for success

Hands are a person's face!

Hands, they say a lot.

The eye only sees, but the hands create.

Welcome dear guests!

We wish you fun and joy

We have been waiting for you for a long time

Hostess: Look at my product, just do not haggle!

We have a word and a place for everyone.

(The hostess invites the children to make souvenirs with their own hands)

Educator: Now you see how many interesting things there are in our town.

In our magical city of craftsmen, evening has come, the working day is over, the clinic, the shop are closing, and work is being finished at the construction site.

Bus signal. Is everyone gathered? See that no one is left alone here. Get on the bus, get comfortable. Everyone gets on the bus and goes back to kindergarten.

Guys, you liked the magical city of craftsmen, you and I can go there every day. There you will meet others professions and you can work.

Here is our kindergarten "Rossiyanochka". Come out, please.

Look at each other, you are children again. (I call it by name.)

I really liked the way you are today were playing... We are with you more than once let's play and learn a lot more about professions, let's make additional attributes, and a game will become even more interesting.

Educator: We give everyone balloons as a gift, a festive disco will take place for you.

Cheerful music sounds. All children play dancing.

"All jobs are good, all professions are important"

for children of the middle group

Purpose: Orientation of children to productive and necessary work for other people.

Tasks:

1. Help create a playful environment, establish interaction between those who have chosen certain roles.

2. To form in children the ability to play according to their own design, to stimulate the creative activity of children in the game.

3. To form friendly relationships in the game, a sense of humanism, activity, responsibility, friendliness.

4. To consolidate the previously acquired knowledge about the work of a doctor, a builder.

Preliminary work.

1. Conversations about professions using illustrations, examining paintings, illustrations.

2. Reading fiction: V.V. Mayakovsky "Who to be?" S. Mikhalkov "What do you have?"

3. Reading K.I. Chukovsky "Doctor Aibolit".

Vocabulary work:phonendoscope, construction helmet.

Methodological support:building sets, attributes for the game "Hospital", a bus made of chairs, a steering wheel, a conductor's bag, a traffic light, a car, a suitcase with a tool, a telephone.

Audio means: tape recorder, cassette with the soundtrack “We are driving, driving, driving.

Motivation: The teacher's offer to go on a trip to a magical town

Approximate course of the game.

Children enter the group, stand near the teacher.

Educator:

You all have years growing

There will be seventeen.

Where to work then

What to do.

Children, let's talk with you about what professions you know (children call). But in order to work as a doctor, hairdresser, salesman, you first need to grow up, finish school, get a specialty. Oh, how long to wait. And I really want to become an adult and work right now. Truth?

Let's go on a journey to a magical town. It is called the "City of Masters". All children, getting there, become adults and can choose a profession for themselves. Do you want to go there?

Educator: And what are we going to use?

Children: Let's take the bus.

Educator: Tell us about the rules of conduct in public transport. What rules must be followed?

Children: While driving, do not touch the doors with your hands, talk loudly, lean out the windows.

Educator: Can you go out where?

Children: At the bus stop.

(There are two rows of chairs in the group).

Educator: What are the names of those people who ride the bus?

Children: Passengers.

Educator:

Correctly. Passengers.

You will be the passengers and I will be the driver.

Or maybe any of you want it?

Let's count.

"Traffic light" counting room.

Where have you been until now?

The traffic light stopped.

Red - clear - the path is dangerous

Yellow is the same as red.

And green in front - come in!

(Chose a chauffeur)

Educator: Guys, who else works on the bus?

Children: Conductor.

Educator: What does the conductor do?

Whoever says the right thing will be.

(The conductor takes a bag with tickets and sells tickets to the children. The children give the conductor money (pretend)).

Educator: And so, let's go!

The song "Merry Travelers" is played

“We go, we go, we go

To distant lands .... "

(Children sing along at will)

Educator: Guys, look, someone stops our bus.

Probably someone needs our help.

The driver stops the bus and asks;

What happened?

Danya D .: Well, the wheel is not spinning, Help me, please.

Driver: I'll bring the tools now.

The driver helps Dana:

Dania D .: Thank you very much.

Where are you going?

Chauffeur: To the “City of Masters”.

Danya D: Can I go with you too?

Driver: Let's go.

"I swing, I fly at full speed,

I press the pedal

And the car rushes into the distance "

Conductor: Stop "City of Masters".

Educator: Look, here is the "City of Masters".

How do we get there?

Children: We must cross the road.

(Children look at traffic signals).

Go through the transition.

Educator: So we got to the city of masters.

You can choose a job you like,

You can work wherever you like.

(Children dispersed at will)

(Girls organize a s / r game "Hospital", and boys build houses)

Educator (for girls):

Listen to what I have to tell you;

"Who is most useful in the days of illness,

And heals us from all diseases? "

Children: "Doctor"

Educator: Guys, let's see what's in this box.

Children review medical supplies, name them.

(phonendoscope, thermometer, syringe, cotton wool, bandage, cotton swabs, green stuff).

Educator: Guys, for whom are these accessories?

Children: For the doctor and nurse.

(The crying of a child is heard).

Educator: Oh, it's a girl Masha crying.

She must be sick.

Masha, what hurts you?

(Masha shows - throat, head, stomach.)

We need to do something urgently!

How can you help Masha? Than?

Educator: I came up with an idea, I will put on a white coat and will treat the sick.

How are we going to treat Masha?

(Children's answers)

Educator: Here is our magical city of "Masters".

Look at each other.

You have become adults

And here we have a construction site.

The whole area knows the builder,

He is a great master

He is building a brick house with his team.

Educator: The profession of a builder is very dangerous.

What do builders wear for their safety?

Children: They wear helmets on their heads.

Educator: Now you can organize the teams and start building.

(During the construction of the house, Danya D. injured his arm, bruised his leg)

Educator: Dania, what's wrong with you? You need to see a doctor.

(The teacher calls the hospital by phone).

Educator: Doctor, at our construction site a worker was injured.

Doctor: Bring him to the hospital immediately.

(Danya is being treated at the hospital).

Along the way, the teacher helps to create a playful environment, to establish relationships.

Educator: What a beautiful city you have built, people really need all the objects: houses, a shop, a zoo, a kindergarten.

Well done! No wonder the proverb says. In which?

Children: "The master's work is afraid."

Educator: Evening has come in our city, the working day is over, the hospital is closing, work at the construction site is over.

Let's go back to kindergarten.

And if you liked the town, then we will go there every day.

Card file of role-playing games for preschoolers

Development of gaming activities.
Main goals and objectives:
Creation of conditions for the development of children's play activities. Formation of playing skills, development of cultural forms of play. Comprehensive education and harmonious development of children in play (emotional, moral, mental, physical, artistic and aesthetic and social and communicative). Development of independence, initiative, creativity, self-regulation skills; the formation of a benevolent attitude towards peers, the ability to interact, negotiate, independently resolve conflict situations.

Role-playing game "Shop"

Goal: to teach children to classify objects according to common characteristics, to foster a sense of mutual help, to expand the vocabulary of children: to introduce the concepts of "toys", "furniture", "food", "dishes".
Equipment:all toys depicting goods that can be bought in the store, located in the window, money.
Age: 3-7 years old.
Game progress: the teacher offers the children to place in a convenient place a huge supermarket with such departments as vegetable, grocery, dairy, bakery and others, where customers will go. Children independently distribute the roles of sellers, cashiers, sales workers in departments, sort goods into departments - food, fish, bakery products,
meat, milk, household chemicals, etc. They come to the supermarket for shopping with their friends, choose a product, consult with sellers, pay at the checkout. During the game, the teacher needs to pay attention to the relationship between sellers and buyers. The older the children are, the more departments and products there can be in the supermarket.

Role-playing game "Toys at the doctor's"

Goal: teach children to take care of the sick and use medical instruments, educate children in attentiveness, sensitivity, expand vocabulary: introduce the concepts of "hospital", "sick", "treatment", "drugs", "temperature", "hospital".
Equipment:dolls, toy animals, medical instruments: thermometer, syringe, pills, spoon, phonendoscope, cotton wool, medicine jars, bandage, gown and cap for a doctor.
Age: 3-7 years old.
Game progress:the teacher offers to play, the Doctor and the Nurse are selected, the rest of the children pick up toy animals and dolls, come to the clinic for an appointment. Patients with various diseases come to the doctor: the bear has a toothache because he ate a lot of sweets, the doll Masha pinched her finger on the door, etc. Clarifying the steps: The doctor examines the patient, prescribes treatment for him, and the Nurse follows his instructions. Some patients require inpatient treatment, they are admitted to the hospital. Older preschool children can choose from several different specialists - therapist, ophthalmologist, surgeon and other doctors known to children. When they get to the appointment, the toys tell why they got to the doctor, the teacher discusses with the children whether this could have been avoided, and says that you need to take more care of your health. During the game, children observe how the doctor treats patients - makes bandages, measures the temperature. The teacher assesses how the children communicate with each other, reminds that the recovered toys do not forget to thank the doctor for the help provided.

Role-playing game "Pharmacy"

Goal: to expand knowledge about the professions of pharmacy workers: a pharmacist makes medicines, a cashier-seller sells them, the head of a pharmacy orders the necessary herbs and other drugs for making medicines, to expand the vocabulary of children: “medicines”, “pharmacist”, “ordering”, “medicinal plants ".
Equipment: toy pharmacy equipment.
Age: 5-7 years old.
Game progress: a conversation is held about what professions people work in a pharmacy, what they do. We are getting acquainted with the new role - Pharmacy Manager. She receives medicinal herbs from the population and transfers them to Pharmacists so that they can prepare medicines. The Manager helps the Pharmacy Workers and Visitors to understand difficult situations. Medicines are issued
strictly according to recipes. Roles are assigned by children independently, at will.

Role-playing game "Building a House"

Goal: to acquaint children with construction professions, to pay attention to the role of technology that facilitates the work of builders, to teach children to build a building of a simple structure, to cultivate friendly relations in a team, to expand children's knowledge about the peculiarities of construction workers, to expand the vocabulary of children: introduce the concepts of "construction" "," Crane "," builder "," crane operator "," carpenter "," welder "," building material ".
Equipment: large building materials, cars, a crane, toys for playing around with a building, pictures depicting people of the construction profession: bricklayer, carpenter, crane operator, chauffeur, etc.
Age:3-7 years old.
Game progress: the teacher asks the children to guess the riddle: “What kind of turret is there, and the light is on in the window? We live in this tower, and it is called ...? (house)". The teacher suggests that the children build a large, spacious house where toys could settle. Children remember what kind of construction professions are, what people do at a construction site. They look at the pictures of the builders and talk about their responsibilities. Then the children agree to build a house. Roles are distributed among the children: some are Builders, they build a house; others are Drivers, they bring building materials to a construction site, one of the children is a Crane Operator. During construction, attention should be paid to the relationship between children. The house is ready, and new residents can move in there. Children play on their own.

Role-playing game "Zoo"

Goal: expand children's knowledge about wild animals, their habits, lifestyle, nutrition, foster love, a humane attitude towards animals, expand the vocabulary of children.
Equipment: toy wild animals familiar to children, cages (made of building material), tickets, money, box office.
Age: 4-5 years old.
Game progress: the teacher informs the children that a zoo has arrived in the city, and offers to go there. Children buy tickets at the box office and go to the zoo. There they look at the animals, talk about where they live, what they eat. During the game, the attention of children should be drawn to how to handle animals, how to care for them.

Role-playing game "Kindergarten"

Goal: to expand the knowledge of children about the purpose of the kindergarten, about the professions of those people who work here - educator, nanny, cook, music worker, to educate children in the desire to imitate the actions of adults, to take care of their pupils.
Equipment: all toys needed to play kindergarten.
Age: 4-5 years old.

Game progress: the teacher invites children to play in kindergarten. If desired, we assign children to the roles of the Educator, Nanny, Music Director. The pupils are dolls and animals. During the game, they monitor relationships with children, help them find a way out of difficult situations.

Role-playing game "Hairdresser"

Goal:to introduce children to the profession of a hairdresser, to foster a culture of communication, to expand the vocabulary of children.
Equipment: hairdresser's robe, client's cape, hairdresser's tools - comb, scissors, bottles for cologne, varnish, hair dryer, etc.
Age: 4-5 years old.
Game progress: knock on the door. The doll Katya comes to visit the children. She meets all the children and notices a mirror in the group. The doll asks the children if they have a comb? Her pigtail has come undone and she would like to comb her hair. The doll is offered to go to the hairdresser. It is clarified that there are several rooms there: female, male, manicure, good masters work in them, and they will quickly put Katya's hair in order. We assign
Hairdressers, they take their jobs. Other children and dolls go to the salon. Katya remains very pleased, she likes her hairstyle. She thanks the children and promises to come to this particular hairdresser next time. During the game, children will learn about the duties of a hairdresser - haircut, shaving, hair styling, manicure.

Role-playing game "In the Library"

Goal: expand the horizons of children, teach children how to use the library services correctly, apply the knowledge of literary works previously obtained in the classroom, consolidate knowledge about the librarian profession, foster respect for the librarian's work and respect for the book, expand the vocabulary of children: "library", "profession" , "Librarian", "reading room".
Equipment: books familiar to children, a box with pictures, a file cabinet, pencils, sets of postcards.
Age: 5-6 years old.
Game progress: the teacher invites the children to play in the library. All together they remember who works in the library, what they do there. Children choose 2-3 Librarians themselves, each of them has several books. The rest of the children are assigned to
several groups. Each group is served by one Librarian. He shows many books, and in order to take a book he likes, the child must name it or briefly tell about what is written in it. You can tell a poem from a book that the child takes. During the game, they give advice to children who find it difficult to choose a book. The librarian needs to be more attentive to visitors, to show illustrations for books he likes. Some children wish to stay in the reading room to look at sets of pictures, postcards. They share their impressions. At the end of the game, the children tell how they played, what books the Librarian offered them, talk about what they liked the most.

Role-playing game "Cosmonauts"

Goal:to expand the subject matter of story games, to acquaint with the work of astronauts in space, to foster courage, endurance, to expand the vocabulary of children: "outer space", "cosmodrome", "flight", "open space".
Equipment: spaceship and building material, seat belts, space tools, toy cameras.
Age: 5-6 years old.
Game progress: the teacher asks the children if they would like to go to space? What kind of person does it take to fly into space? (Strong, brave, dexterous, clever.) He suggests going into space to leave a satellite there, which will transmit weather signals to Earth. You will also need to take photos of our planet from space. All together remember what else you need to take with you so that nothing could happen during the flight. Children play up the situation. They complete the task and return to Earth. The roles of Pilots, Navigator, Radio Operator, Captain are assigned at the request of the children.

Role-playing game "Family"

Goal: to form an idea of \u200b\u200bcollective management of the economy, family budget, family relationships, joint leisure activities, foster love, a benevolent, caring attitude towards family members, interest in their activities.
Equipment: all toys necessary for playing with the family: dolls, furniture, dishes, things, etc.
Age: 5-6 years old.
Game progress: the educator invites children to "play with the family." Roles are assigned at will. The family is very large, Grandma has a birthday. Everyone is busy about arranging a holiday. Some family members buy groceries, others prepare a festive dinner, set the table, and still others prepare an entertainment program. During the game, you need to observe the relationship between Family members, help them in time.

Role-playing game "In a cafe"

Goal: to teach the culture of behavior in public places, to be able to fulfill the duties of a cook, a waiter.
Equipment: necessary equipment for a cafe, doll toys, money.
Age: 5-6 years old.
Game progress: Buratino comes to visit the children. He met all the children, made friends with other toys. Buratino decides to invite his new friends to a cafe to treat them to ice cream. Everyone goes to the cafe. There they are served by waiters. Children learn how to place an order correctly, thank you for the service.

Role-playing game "Around the World"

Goal:expand the horizons of children, consolidate knowledge about parts of the world, different countries, foster a desire to travel, friendly relationships, expand the vocabulary of children: "captain", "travel around the world", "Asia", "India", "Europe", "Pacific Ocean ".
Equipment: ship made of building material, steering wheel, binoculars, world map.
Age: 6-7 years old.
Game progress: the teacher invites the children to go on a trip around the world by ship. At will, children are chosen for the roles of Captain, Radio Operator, Sailor, Warrant Officer. We consolidate knowledge of what these people are doing on the ship - their rights and responsibilities. The ship sails across Africa, India, and other countries and continents. Sailors have to deftly control the ship so as not to collide with the iceberg, to cope with the storm. Only well-coordinated work and friendship help them cope with this test.

Role-playing game "On the city roads"

Goal: to consolidate the knowledge of children about the rules of the road, to introduce them to a new role as a traffic controller, to bring up endurance, patience, attention on the road.
Equipment: toy cars, flags for the traffic controller - red and green.
Age: 5-7 years old.
Game progress: children are offered to build a beautiful building - a theater. Choosing a place to build. But first you need to transport the building material to the right place. Drivers can easily cope with this. Children take cars and go for building materials. But here's the bad luck - the traffic lights don't work on the main roads. To avoid an accident on the road, it is necessary that the traffic of cars be controlled by a traffic controller. Choosing a Regulator. He becomes in a circle. He is holding red and green flags. The red flag is "stop", the green flag is "go." Everything will be all right now. The traffic controller controls the traffic.

Role-playing game "Traffic rules"

Goal:continue to teach children to navigate by road signs, follow traffic rules. To cultivate the ability to be polite, attentive to each other, to be able to navigate in a traffic situation, to expand the vocabulary of children: "traffic police post", "traffic light", "traffic violation", "speeding", "fine".
Equipment: toy cars, road signs, traffic lights; for a traffic police officer - a police cap, a stick, a radar; driver's licenses, technical certificates.
Age: 6-7 years old.
Game progress: children are asked to choose traffic police officers to keep order on the city's roads. The rest of the children are motorists. At will, children distribute among themselves the roles of petrol station workers. During the game, children try not to violate traffic rules.

Role-playing game "We are athletes"

Goal: to give children knowledge about the need to go in for sports, to improve sports skills - walking, running, throwing, climbing. To develop physical qualities: quickness, dexterity, coordination of movements, an eye, orientation in space.
Equipment: medals to winners, a billboard to showcase the number of points earned, sports equipment - balls, skipping ropes, skittles, rope, ladders, benches, etc.
Age: 6-7 years old.
Game progress: the teacher invites the children to hold a competition in different sports. At the request of children, judges and organizers of the competition are chosen. The rest of the children are athletes. Everyone independently chooses the sport in which they will compete with their rivals. The judges will award points for the task. The game ends with the awarding of the winners.

Role-playing game "At the car service station"

Goal: expand the theme of construction games, develop constructive skills, be creative, find a good place to play, introduce you to a new role - a car repair mechanic.
Equipment:building material for building a garage, locksmith tools for repairing cars, equipment for washing and painting cars.
Age: 6-7 years old.
Game progress: inform the children that there are a lot of cars on the roads of the city and these cars break down very often, so we need to open a car service station. Children are offered to build a large garage, equip a place for a car wash, choose employees, service personnel. They are introduced to a new working profession - a mechanic for the repair of machines (motor, steering, brakes, etc.).

Role-playing game "Border Guards"

Goal: continue to acquaint children with military professions, clarify the daily routine of servicemen, what is their service, foster courage, dexterity, the ability to clearly follow the orders of the commander, expand the vocabulary of children: "border", "post", "security", "violation", "Alarm", "border guard", "dog breeder".
Equipment:border, border post, machine gun, border dog, military caps.
Age: 6-7 years old.
Game progress: the educator invites children to visit the state border of our Motherland. A conversation is held about who is guarding the border, for what purpose, how the border guard service is going on, what is the daily routine of a military man. Children on their own
distribute the roles of the Military Commander, Head of the Border Outpost, Border Guards, Dog Breeders. In the game, children apply the knowledge and skills acquired in previous lessons. It is necessary to draw the attention of children to support and friendly mutual assistance.

Role-playing game "School"

Goal: to clarify the knowledge of children about what they do at school, what are the lessons, what the teacher teaches, to foster the desire to study at school, respect for work, the vocabulary of children: "school supplies", "briefcase", "pencil case", "students", etc. .d.
Equipment:pens, notebooks, children's books, alphabet, numbers, board, chalk, pointer.
Age:6-7 years old.
Game progress: the teacher invites the children to play at school. There is a conversation about why the school is needed, who works there, what the students are doing. A Teacher is chosen at the request of the children. The rest of the children are Pupils. The teacher assigns tasks to the students, they independently and diligently complete it. Another teacher is in another lesson. Children are engaged in the lessons of mathematics, mother tongue, physical education, singing, etc.

Role-playing game "Space Adventure"

Goal: teach to apply your knowledge and skills in practice, create a friendly atmosphere between children, develop their responsibility, interest, expand their vocabulary - "space", "planet", "Mars", "outer space", "zero gravity", "cosmodrome" ...
Equipment: spaceship, medical instruments for a doctor, posters of views of our planet from space.
Age: 6-7 years old.
Game progress: the guys are told that in a few minutes the spaceship will start. Those interested can become space tourists. But in order to fly into space, you need to think about what qualities you need to have? (Be smart, brave, strong, kind, cheerful.) And you also need to be healthy. Anyone who decides to go into space must pass a medical commission. The doctor examines the tourists and issues a permit. Children choose the Pilot, the Doctor on the ship, the Navigator. Everyone is ready to fly. The dispatcher announces the start. Passengers fasten their seat belts. From a height, children look at (pictures) the view of the planet Earth, talk about why it is called the blue planet (most of it is covered with water). Children tell what they know oceans, seas, mountains. The spacecraft makes a stop on the planet Mars. Tourists go out, inspect the planet, draw conclusions about the existence of life on this planet. The ship flies on. Next stop is Jupiter. Tourists again examine the planet, share their knowledge and impressions. The ship returns to Earth.

Role-playing game "We are military scouts"

Goal: develop the theme of paramilitary games, teach children to perform tasks exactly, be attentive, careful, foster respect for military professions, a desire to serve in the army, expand the vocabulary of children - "intelligence", "scouts", "sentry", "security", " soldiers. "
Equipment:elements of military clothing for children, weapons.
Age:6-7 years old.
Game progress: the teacher suggests remembering films, stories about the life of military intelligence officers, invites children to play them. Children distribute among themselves the roles of Scouts, Sentinels, Commanders, Guard Soldiers, determine goals and objectives, and monitor their implementation.

Play is the leading activity of a preschooler. Role-playing games reflect children's ideas about the world around them, relationships and professional responsibilities of people. The child is transferred from everyday routine: he tries on an interesting role, uses images of memory and fantasy to act in a fictitious situation. Role-playing game not only entertains the child, but is also an element of the educational process in kindergarten.

Goals and objectives of role-playing game in kindergarten

The essence of the role-playing game consists in the child inventing a fictional situation, the choice of attributes and the action in accordance with the intention.

Children play in the Toy Store. Goods (toys) are placed on the table, price tags are attached to them (provided that the children are already familiar with numbers and numbers; these can be ready-made stickers or self-signed leaflets). On the "counter" there is a toy cash register with banknotes and coins. Children are assigned roles: salesperson, cashier, buyers. A fictional situation is played out: the choice of goods by buyers, the seller's help, making a purchase at the checkout.

According to child psychologists and teachers, interest in role-playing games arises by the age of three. This is due to the fact that in the first years of life, the child accumulates ideas about the world, learns to act with objects, and develops coordination of movements. However, the initial elements of the role-playing game can be traced in the independent activity of children 2–3 years old, when children, in actions with toys, reproduce what they see in everyday life.

The initial role-playing game consists of reproducing the adult action seen by the toddler in everyday life.

When the author of this article became a mother for the second time, the first son was barely one and a half years old. Naturally, the older child watched the baby and how his parents took care of him: they bathed, swaddled, fed from a bottle, put to bed. And at the age of two, the son was repeating scenes of everyday life with toys. He rocked the teddy bear in his arms and hummed a lullaby melody, gave him a pacifier and a rattle, rolled in a wheelchair. That is, the child tried on the role of a parent.

In preschool childhood, play is educational in nature: with its help, important personal qualities are formed and mental abilities are developed. Role-playing game is one of the main teaching methods: a culture of relationships within the team is laid, respect for the work of adults and various professions is instilled, simple social competencies are laid (how to behave in society). The purpose of the role-playing games with preschoolers is the diversified development of the child's personality in a fictional situation.

Since ancient times, the game has been a form of learning.

Jan Amos Comenius

https://nsportal.ru/detskiy-sad/raznoe/2012/05/11/aforizmy-ob-igre-i-obuchenii

Table: tasks of the role-playing game

Age category of childrenTasks
3-4 years
  • Formation of the ability to act in accordance with the proposed scenario.
  • Development of imagination, the ability to come up with a simple plot in a fictional situation.
  • Enrichment of active vocabulary.
4-5 years
  • Development of communication skills.
  • Formation of the ability to independently distribute roles, select items for the game.
  • Enriching the social experience of children (rules of conduct in the library, shop, public transport, clinic, etc.).
  • Development of the skill of dialogical speech.
5-6 years
  • Development of the ability to independently determine the rules, improvise during the game.
  • Encouragement to use images and plots of works of art in games (from fairy tales and stories, films and cartoons).
  • Activation of dialogical speech.
6-7 years old
  • Development of children's creative abilities: the desire to use musical instruments in the game, add elements of dance, singing.
  • Creation of a sustainable interest in the professional activities of adults (playing police officers, rescuers, doctors, astronauts, scientists, etc.).
  • Creation of motivation to make decorations and attributes for future games.

In a role-playing game, children consolidate knowledge about the profession (salesman-cashier) and learn the culture of shopping

Types of role-playing games

According to the orientation of the teaching goal and the ways to achieve it, the role-playing games are divided into creative, didactic and interactive ones.

  • In a creative role-playing game, children fantasize as much as possible, not just copy the behavior of adults in specific life situations, but show their own version of action in conditions of fictional circumstances. Children are reincarnated according to the game concept: they become circus performers, scientists in the laboratory, surgeons, fashion designers. There are no boundaries for the imagination of children in creative games. By conspiracy, they act in everyday situations: a trip by bus, a trip to a theater or museum, lunch in a cafe. Or they can be transferred to plots from films and books: become paleontologists at excavations, fly to Mars, invent a time machine.

    The creative game "Travel to Space" begins with the fact that one of the pupils declares himself a captain and offers to fly to the moon. The guys agree: the boys are building a spaceship (from chairs or soft modules), the girls are collecting supplies for the trip. When everything is ready, the captain commands “Let's go!” And the journey begins. The guys talk about what they see in imaginary windows, show the action in zero gravity. Suddenly, a breakdown occurs, the ship lands on the nearest planet, the astronauts explore an unknown territory.

    The pupils independently developed an idea, prepared objects for the game and assigned roles

  • Subject-didactic game is a game form of teaching, it synthesizes the creative activity of children with the study of visual materials, the practical application of the knowledge gained in the classroom. The teacher always supervises the game of this type: voices the responsibilities for each role, observes the progress of the game, corrects the execution of the didactic task. Subject-didactic games are based on creative games that are already familiar to children: "Shop", "Kindergarten", "Bank", "Dining room". The game acquires additional content: cognitive (the difference between fruits and vegetables in the game "Canteen" or "Vegetable Garden"), mathematical (count the number of objects in a game situation), linguistic (relevant for groups in which the national language is studied).

    The children of the author of the article love to play Supermarket. The eldest son prepares to enter school, knows how to add and subtract within 100 - he plays the role of a cashier, puts toy bills in the cells. My daughter learns to write, she draws up price tags for goods, her role in the game is the buyer. The scenario of the game is classic: the customer picks up the goods in the cart, the cashier breaks through, the purchase is made. The didactic content of the game is to train the daughter to write numbers and improve the son of computational operations (addition and subtraction).

    The game is a practical application of mathematical knowledge: get the amount (adding the denomination of banknotes or the value of goods), calculate the change

  • The organization of interactive games is due to the introduction of technical means into the educational process of preschool educational institutions (the use of ICT). The use of the interactive whiteboard in role-playing games enriches the play experience of preschoolers. Photographs of real places (sea, tropical landscapes, cities and representatives of distant countries) and fantastic stories (illustrations of a magical country, the era of dinosaurs, alien races) are projected onto the screen.

    On the interactive board during the role-playing game "Space Travel" video clips of the launch of the rocket and the stay of the crew inside the ship are shown. For the development of the game plot, landscapes of various cosmic phenomena are used: meteor shower, comet flight, black hole. Pupils are invited to complete tasks on an interactive board on the topic of previous lessons: the crew members consolidate their knowledge of the rotation of planets, the structure of the solar system.

    Space landscapes are projected onto the board in order to maximize children's immersion in the play environment and to consolidate knowledge in small didactic tasks

According to the topic, role-playing games are conventionally divided into business, modern, games according to the interests of boys and girls.

  • A business game is the recreation by children of the content of the professional activity of adults. The interaction between the participants in the game reflects the model of cooperation between managers and specialists. Business games are aimed at forming a culture of relations in society and primary ideas about professional ethics. Children must understand that not only bosses, captains, directors are important, but also every member of the team. Responsibility in the performance of professional duties and coherence in the work of the team is the key to successful work (in a kindergarten - work-play).

    Examples of business games for younger and middle preschoolers: "Hairdresser", "Grocery store", "Cafe", "Mail", "Garage", "On the bus", "Travel by ship".
    Business games for older preschoolers require the ability to act in collusion and harmoniously: "Operating room", "School", "Experimental laboratory", "Rescue team", "Editorial office / Journalists", "Space crew".

    Children act within the framework of roles - car mechanic, driver

  • A modern role-playing game is built on the plots of real life in the XXI century. The child's consciousness is absorbing: the places that the child visited, how adults behave in them, what roles they play in the functioning of various enterprises are stored in memory. The world of adults is changing, children learn about the structure of modern society and new professions, including from television programs. The theme of children's games is expanding, new attributes appear. And we can observe how children play in "Office", "Real Estate Agency", "Hypermarket", "Salon of Cellular Communications", "Travel Company", "Design Studio", "Model Agency", "Management Company", " Shelter for animals ", etc.

    The modern role-playing game "Sberbank" copies the model of professional relationships "bank operator - client". The game is suitable for older preschoolers who have an idea of \u200b\u200bthe provision of services in a savings bank (visited with their parents): paying for receipts, issuing a bank card, issuing cash, transferring funds, etc. Some attributes for the game are made by the teacher together with the children: a terminal and an ATM (stick on print-out boxes - screens with buttons), badges for operators, banknotes and coins.

    Old bank cards, keyboard and telephone, fake banknotes and a terminal are used for the game

  • The games are divided according to interests - for boys and for girls - at the age of 4-5 years. Girls like to simulate the role of mother, housewife, traditionally female professions (nurse, nanny, educator, canteen employee). For role-playing games of girls, a small space and a sufficient number of dolls and attributes for them (strollers, cribs, dishes, clothes) are required. Boys reproduce in games a male model of behavior: protecting the population (military games, police, firefighters), construction, classes with equipment and transport.

    The one who writes these lines watches every evening several companies in the older group, which her son visits. Girls play in the "Fashion House", "Nail Salon", "Mothers and Daughters" in the play area. Whereas the role-playing games of boys are more widespread and go beyond the play area: their games are mobile and often noisy. Favorite games of his son and classmates - "Policemen and Thieves", "Builders", "Motorists and Inspector".

    It is interesting for boys to play construction with the involvement of special equipment, overalls and tools.

    With older preschoolers, the teacher needs to organize joint role-playing games for boys and girls in order to form an idea about the importance of interaction between men and women in everyday life, about professionalism, regardless of gender. In the games "Family" and "Welcome guests" children try on different age roles (kids, parents, aunts and uncles, older generation of relatives), develop a culture of communication with adults, with guests, remind that household chores are done by all family members (mother cooks , washes, ironing, dad fixes, makes repairs, children help). The patriotic training of pupils is facilitated by playing "War": children realize the importance of each participant in this difficult situation, girls are assigned roles in the camp kitchen and at the medical aid station.

    Both girls and boys participate in games of a military-patriotic orientation, because everyone can help the motherland

When to conduct role-playing games

Role-playing games are usually held between classes and in free time during the second half of the day. You can play the game while walking.

Role-playing games are often included in the structure of speech and creative activities. The role of the educator is to articulate the conditions and plan of the game and to control the actions of the children, since play in this case is a teaching tool.

A role-playing game acts as a means of speech development. In a speech lesson, children study visual materials on the named topic, talk with the teacher, learn new words and explain their meaning. The teacher offers to immerse in the topic and play, actively using new words in dialogues.

Role-playing game "At the doctor's appointment" is used in a speech lesson on the topic "Polyclinic" in the middle group. Children assign roles: dentist, pediatrician, ophthalmologist, patients. The teacher gives the task: in the dialogue between the doctor and the patient, words on the topic of the lesson should be used (names of medical specialties, "examination", "symptoms", "diagnosis", "prescription").

In a plot-based role-playing game, children apply the knowledge gained in a speech lesson on medical topics

To activate imagination and develop talents, role-playing games are carried out in creative classes: music, choreography and theatrical activities. After acquainting children with a certain group of musical instruments, they are invited to play the game "Brass / string / folk ensemble"; in the preparatory group, the role-playing role in the musical lesson becomes more complicated.

Playing in the preparatory group "Symphony Orchestra" presupposes that the pupils know the professional duties of the conductor and his interaction with all members of the orchestra. To play the roles of musicians (violinists, flutists, drummer, etc.), children should be familiar with all groups of instruments and methods of playing them.

Music lessons and especially choreography lessons include role-playing games and dances. Children perform movements to the music in accordance with the theme of the composition: "On the forest edge" - children depict bunnies, foxes, bears, "Dance with sabers" - improvisation on a military plot, "Lumberjacks", "Mowers" - modeling in the dance of labor activity.

To the music, children move in accordance with the plot of dances: the wolf catches rabbits

Also, the role-playing game is the first stage of the theatrical activity of preschoolers. With children, staged games are conducted based on literary works (in the theater corner or in the additional education circle): "Teremok", "Turnip", "Fox and the Hare", "Moidodyr", etc.

The staging game is based on a fairy tale known to children

Role-playing games in kindergarten

The organization of role-playing games begins with the preparation of attributes and toys. For younger preschoolers, subjects for specific games are selected by the teacher and placed in the play area for free access, which stimulates interest in developing independent activities. For children 4–7 years old, attributes are stored in the play area in sections / boxes by topic ("Dishes", "Tools", "Medicine"). The children of the older groups are happy to make materials for games with their own hands: swords from cardboard, plasticine products, painted substitute pictures.

The play activity of younger preschoolers is activated with the help of a ready-made set for a role-playing game

Methodology for organizing a role-playing game

The teacher gets acquainted with a long-term plan for the development and enrichment of play activities, identifies the personal interests of children and the ability to independently think through the plot. Taking into account the data obtained, he proceeds to organize a role-playing game in a group.

  1. Choosing a theme for the game, drawing up an approximate game plan with possible plot options.
  2. Preparation of the game environment: pieces of furniture, game attributes and substitutes, costume details, materials for self-made items according to the plan.
  3. Creating motivation and starting the game:
    • the teacher creates a play or problem situation ("Guys, Cheburashka has never been to the circus, shall we show him a performance?", "The inhabitants of Chunga-Changa island invite us to visit!", "The dolls have accumulated a lot of dirty clothes, we will arrange a laundry for them!" );
    • conducting a short conversation on the topic of the game ("What numbers are performed in the circus?", "What is needed for a sea trip?", "What household appliances are there in the laundry?");
    • guidance to the game (for younger preschoolers - direct, for older children - indirect): distribution of roles, designation of an approximate plot;
  4. Maintaining the game situation: control over the emotional state of all participants in the game, tips for enriching the plot, encouraging;
  5. Completion of the game: analysis of the roles played, the embodiment of the plot idea, praise for initiative and the manifestation of imagination.

Video: organization of role-playing games in kindergarten at all age stages

Role-playing games card file - table

Age groupMethodical techniquesApproximate topics
First junior (nursery)Role pair interaction: the teacher, as a play partner, develops the child's abilities, plays a "leading" role.
  • Everyday subjects: "Home", "Family", "Mom and Baby", "Family Tea Party", "Exhibition of Animals" (with plush toys), "Dinner for Dolls".
  • Professions of people: "Shop", "Mail", "Driver and Passenger", "Builders", "In the hairdresser's".
Second youngestRole dialogue:
  • with a teacher;
  • with a classmate.
  • Household: "Birthday", "Party with the family", "Going for a walk", "Zoo" (with toys-substitutes or animal masks).
  • Business: "At a doctor's appointment", "Hospital for dolls", "Cooks", "Toy store", "Postman".
  • On the themes of literary works: plots of folk tales "Mitten", "The Fox and the Hare", "Teremok", "Kolobok", based on the author's fairy tales "Travel with Aibolit", "Moidodyr visiting the guys."
AverageThe construction of the game is based on the ability to change the role of the same child during one game:
  • at the initial stage of mastering a new way of playing, the teacher is a partner, helps the children (“Now I am also a bus passenger. Now I am a conductor / road inspector / gas station worker / car mechanic”);
  • games with a partner and in small subgroups.
  • Household: “We have a baby in our family”, “Mother's holiday”, “Big wash” / “General cleaning”, “Bath day” (with dolls), “In the metro”.
  • Business: "Truck Drivers", "General Store", "Construction" (houses, bridges, towers, fortresses), "Ambulance", "At the Pharmacy", "Veterinary Center", "Sailors and Fishermen", "At the Circus ".
  • Literary: "Postman Pechkin in Prostokvashin", "Journey to Cheburashka home", "Holiday on the Chunga-Changa island".
  • Heroic-patriotic: "Firefighters".
OlderChildren develop the ability to act in a role-playing game according to the "Semantic Bush" principle: one child changes several roles per game. A developmental element in the game for senior preschoolers is the introduction of a non-standard character (Baba Yaga in a hairdresser, Gena the crocodile in a museum, Cheburashka in space, etc.).
  • Household: "Moving to a new apartment" / "Housewarming", "Traffic rules".
  • Business: "In kindergarten" (dolls replace pupils, children play professional roles - educator, manager, nanny, caretaker, etc.), "Treatment room" / "Trauma center", "In the savings bank" / "Bank", "Designer studio "," Autoservice "," Fashion studio "," Photo salon "," Beauty salon "/" Manicure studio "," Library ".
  • Literary: "The Gray Neck", "The Frog Princess", "Dunno in the Flower City".
  • Heroic-patriotic: "Rescuers", "Border Guards", "Defense of the Fortress", "Satellite Launch".
PreparatoryRole-playing games are built by children of 6-7 years old according to the principle of inventing:
  • “Loosening” the plot of a familiar fairy tale;
  • coming up with a new fairy tale;
  • telephone conversations;
  • coming up with real life stories.
  • Household: "Walk around the city", "Excursion to the museum", "New Year with the family", "Renovation in the apartment", "We participate in the subbotnik", "Our pets".
  • Business: "Correspondents", "Cafe", "At the Theater", "City of Masters", "At the Office", "Travel Agency", "Communication Salon", "Fashionista - Studio for Ladies", "On Television", "School" , "Railway station" / "At the airport".
  • Literary: "Winter", "Chuk and Gek", "In Search of Snowdrops", "The Princess and the Pea".
  • Heroic-patriotic: "Rescue Service" / "Emergencies Ministry", "Police Station", "GIBDD", "Flight of Yuri Gagarin", "Landing on the Moon".
  • Directing: Children teach puppet or finger theater characters to play their roles.

Time plan for kindergarten play

The regulations of SaNPin on the organization of the work schedule in the preschool educational institution do not contain direct instructions on the duration of the play activity of preschoolers. Since the role-playing game organized by the teacher is considered a form of teaching in kindergarten, let us equate its duration with the temporary norms of educational and physical education.

Table: approximate timeline of games

Topic, groupBeginning of the gameThe main part of the gameEnd the gameTotal duration
"At the reception at the clinic", the first junior groupThe teacher invites the children to play in the "Polyclinic", shows the doctor's office, assigns roles (the doctor, patients waiting in line with various complaints), speaks with the children exemplary partner dialogues.
2-3 minutes
Children in pairs act out dialogues (“What are you complaining about?”, “Doctor, it hurts ...”, “We will conduct an examination”, “I am assigning you…”); the role of the doctor is transferred several times to different pupils.
9-10 minutes
The teacher praises the children, asks about the moments they liked, asks to put the toys in place.
2-3 minutes
15 minutes
"A trip to the subway", middle groupThe primary distribution of roles, the guys try to think over the plot on their own, select the attributes.
3-4 minutes
The teacher prompts the pupils to change roles, guides the plot, suggests using additional game materials.
12-14 minutes
Discussing the game as a whole, expressing impressions, planning possible options to enrich the plot
2-5 minutes
20 minutes
"On the border", preparatory groupDistribution of roles, drawing up a game plan, preparing a place, making some attributes for the game, reincarnating in a corner of dress.
4-7 minutes
Building the plot according to the idea of \u200b\u200bthe pupils.
18–23
Analysis of the game: what attributes were missing, how to improve, diversify the plot, what to add in costumes.
3-5 minutes
30 minutes

If the educator sees the children's interest in longer play and does not observe signs of overwork or excessive excitement, it is worth slightly increasing the time for playing.

Video: Role-playing game "Travel to Space" in the preparatory group (30 minutes)

Synopsis of the role-playing game "Beauty Salon" in the middle group - table

goal
  • {!LANG-433b3297e100f47e0390cfcd77ad17a8!}
  • {!LANG-db4509db5e0f80bc9b275d80dd6827cc!}
  • {!LANG-7365491ab5c74d0cdd5b7f0e454b54d7!}
  • {!LANG-f83b263d3c0d795c614a3695d237ce4a!}
  • {!LANG-79138bcaaf2f4dfc793c50edfd4e4332!}
Equipment{!LANG-fee51705d468eba15b745aa34d4b79ba!}
Preliminary work{!LANG-3010a5721f320758bb39c9e732dfb43d!}
{!LANG-9ff8a304d0429f43be95275492ec7dac!}{!LANG-4df06f8bd0668d8f083719b315663e57!}
{!LANG-a3f061fa20ed5b436294cb4eae87526b!}
{!LANG-68b4b31197b4b1fe50f9f68aab0119ea!}
{!LANG-e1f130ed039032953d238a54463eb3e3!}
{!LANG-3ccb015f1d946bbd0082543c33e8afc6!}
{!LANG-a12da26f294e05c8eee208d7ed11e99d!}
{!LANG-ebe3dfa926b2ba20b4ce5b92e78b5897!}
{!LANG-2ef44a327ee1e96ecfb7c4a70dc28c7a!}
{!LANG-124a4f6b85c66e25a723077fc6d0a29a!}
{!LANG-3208f1c92a4dbe3f272c92a62104b05d!}
{!LANG-0e6f6883efdd4ff2fad75907a9914a22!}
{!LANG-0b1853450a08a1242aed5300b535ffef!}
{!LANG-88bca271758227a350cd6d1357d3a6d9!}
{!LANG-298340bb76a156715659ccf46545e534!}

{!LANG-c2ecbf1b14c900244e1d486bf36d05e2!}

{!LANG-3ee4325e131d563ef716a0cd16b1976f!}

{!LANG-c395e9290364b63fd3938af5916882bb!}

{!LANG-996ca1d51ea51f6011ca53756c597fe6!}

{!LANG-d4365200769be52e6e5d24a6e90a97a3!}

{!LANG-5eb69e3df0af00490491045bd835bed6!}
{!LANG-229f7ae9d0db73d5b4fd44b0cd9ae329!}

{!LANG-da346ffd0ef9bf68cab2e7d5fa0175b9!}

{!LANG-dfc2c8fd6664ba55b42686082706bb76!}

{!LANG-4c212908b8d0bec567db09db3f70d5d7!}

{!LANG-95ba32203fb4d0aa27ec3a8e807f1c31!}

{!LANG-ed31498643336036dec89d9b8de749ba!}

{!LANG-94a3a4fc5d619b5475a3cb3ad4b6eaba!}

{!LANG-a1682e324bf0d32cd1aa76b62e762e16!}

{!LANG-89d5a3210b3442af02ec05dad805231e!}

{!LANG-6e8c64824ed3de0be0134259a7c5fb50!}

{!LANG-94b9e6635e1c3d3c9ec6f9927c3e313f!}

{!LANG-01da1e62970e4b18d170f3bad16f6d5d!}

{!LANG-2e65228cdf62e033b1c5a745aaa1a5b7!}

{!LANG-5c0891d2d7ae2c0c2ac48837d5ef6501!}

{!LANG-63625690697fb871a47790cca4378286!}

{!LANG-476241c4198dfcb27620eec221aa5d99!}

  1. {!LANG-ede21e93b50fc2bc86ff5dbb420c5877!}
  2. {!LANG-4fd16c0fa93b47731179661afb4eece0!}

    {!LANG-d941fb9313cb24f22f30121b62c27115!}

  3. {!LANG-9cc6f56adb40d6e3526f5874ed11e587!}
  4. {!LANG-0bce0b2c769e89114cae11e23600d7b4!}
  5. {!LANG-2045f9c7939490a508fd29e8e81d187c!}
    • {!LANG-cc2c7d49c831e0aea1e021179e6a376a!}
    • {!LANG-1a404365b7ca15269b6d1e5eef61da6d!}
    • {!LANG-aac1b0b54171082a319c86f3ca5b0911!}
  6. {!LANG-ce507b58a7f24dc8dee3a4d9f9fb4f20!}
  7. {!LANG-cde75c8c29e12acca6653232d3ba7191!}

{!LANG-ee0b792b976a09aff497e497a48f671f!}

{!LANG-b90813524cd17171ae9aa37201c02216!}

{!LANG-571dabf3d19926657ae80a7d8896c51b!}

{!LANG-b1ec66b00ab24c88b137e73d5570ab5a!}

{!LANG-3b8ded121320862e8ca74cdde7d88359!}

{!LANG-fb78c81b35f213fc90b0f732377054b6!}

{!LANG-de13ffff553b419f33cbdf3412d7f151!}

{!LANG-4f87786e79ac46a7e358a918e9dbf358!}

  • {!LANG-b8d148523e51953e6dfb666c9a5d02b2!}
  • {!LANG-150d6292c84e3c2a1f1fddac22705eed!}
  • {!LANG-3c28ba966b222abc3bd4b52069808670!}
  • {!LANG-e8f2d52d023238ca2d41bdd36ddec0b7!}
  • {!LANG-4915210d6e6a11c1f1197dae63e759ff!}
  • {!LANG-25c6ad45553a9a4a62ed13a9fe4d7e77!}
  • {!LANG-ad22890bfab7cfe517be2ebcc6cff641!}
  • {!LANG-787c92e4c83a438c0e2194333f7ca1dc!}

{!LANG-1cc611f6021f233592eacabe73916118!}

  1. {!LANG-ca82223def4129f682283ed9ccb6df8e!}
  • {!LANG-32c75d0553f8c22166c2d9b46e03ca42!}
  • {!LANG-053f996c94d1113bbc847c2ac0e343ea!}
  • {!LANG-557cbdb59089c483076320a40a79570a!}
  • {!LANG-965971d22780f124021106b23f21e6b8!}
  1. {!LANG-faf3cff58985f7bed2eed436665c25b5!}
  • {!LANG-45985f2d81bf304184a7d7eb6c95c414!}
  • {!LANG-919f6743af29c8931dc36969af57501f!}
  • {!LANG-6833e12b34129797ef981cb7a0e48ad9!}
  • {!LANG-f97eaa18fc5e0db5ef26c3b70f8b50b7!}

{!LANG-4537c61f92d8500f6b8b3b2d3b6ccf87!}

  • {!LANG-01addff88a778a3e3f97aad1155bd78e!}
  • {!LANG-8626bc398e6f09bc0d50bde5b2d7bcc0!}
  • {!LANG-6b4277fbc1332466052b1d9eb5095c1c!}
  • {!LANG-830fe6c631fd4c47821e60b5de70a8f1!}
  • {!LANG-e713b49bc3baed5e8238f22d90e0f9ad!}
  • {!LANG-3c0510863f06b5d71f6711f042df3571!}
  • {!LANG-0895cc087be4fd07deda63d14ccd81e7!}

Game progress:{!LANG-ea2cf9e596e3e44c44e9320c14b7ffec!}

{!LANG-e4a7dbbcb64fe32c0f380d8c608b548a!}

{!LANG-52611eda7ca027f53ccce634f18564c0!}

{!LANG-7340d99d3fc619174895dad1c0bc5e1b!}

{!LANG-3d0ab150623ebd49c9dad55c1e339093!}

{!LANG-52ac9736d15d51bbb5adcd59db48576e!}

{!LANG-c327922a51dbe2d7f8178a5eef14fc77!}

{!LANG-4a97ee0e9457454bfacb3d0d969b7778!}

{!LANG-e193973e89264b156bdb8b60963d3514!}

{!LANG-2888eb55d3a3acd1ba2b1f4e2b68517e!}

{!LANG-0377f1328dabc3f1a472cfb3a0e4f8c8!}

(Children's answers)

{!LANG-fc8dd08877193518cfba874044ab64ec!}

{!LANG-2b6dd46e9e386c3399f1f94872cd26e4!}

{!LANG-3791ad588468f5fcb3bd074444332590!}

{!LANG-249f3309c3df5b44d4ad53dd959eacb4!}

{!LANG-4425b7e92c4d5eef4bb06b82e7b34c45!}

{!LANG-5a121359c5578879d022317e3aee1911!}

{!LANG-249f3309c3df5b44d4ad53dd959eacb4!}

{!LANG-5b9af513214a36f72c4341af5f7520dd!}

{!LANG-717f78cb95046080771a253d7a3fe7ae!}

{!LANG-5b3d7fc3d8c412c71d567ea8b9fc3e74!}

{!LANG-c9e4a1c966c28ad61b77bce4a8fe8c00!}

{!LANG-601306a58d59c01dbe0f8e0b5695e639!}

{!LANG-a04c806b258813a4d204c55fb729cbf2!}

{!LANG-5bcdbad87a3a952f938722d0caa22004!}

{!LANG-93726e2f0a045a0095b5b0854c75113f!}

{!LANG-10d6ec7ad34da44a4c76373ca185eaa5!}

{!LANG-a50228121cc89846fce21e5f6463f367!}:

{!LANG-f43908d980e55e644042d92a75c270ee!}

{!LANG-16c82f6df7fde28d2ac33e2d1c4b785d!}

{!LANG-2fa86f7024545de93048dd023649f1bc!}

{!LANG-6eb7c556539bd2138bf4905f98fb4b3c!}

{!LANG-5e0df7bda07af7bfa41d76288e483d2e!}

{!LANG-39d6f9a8e14f1bc0f919abd3dcd427c8!}

{!LANG-d7e5c530222e93a59f24ddf6d12b6606!}

{!LANG-cf1cf7012d08cf541a7abc744d70a4e3!}

{!LANG-24494f77e480aa3c5993bc762206569b!}

{!LANG-90f56dba2f4eea299ca1ab01caa794d4!}

{!LANG-05e34d889394506dab0c750652ae6acd!}

{!LANG-458eeb28a0df4199f8da50561455a2af!}

{!LANG-3fff1984877bf7d30e473f3eb8990cbe!}

{!LANG-b5c237964922541f31a31ef9ad610954!}

{!LANG-78c09d26094a9a936aa5ea5e4db7dbec!}

{!LANG-4c978e6ad9905b4aa36bfda9bcf2c755!}

{!LANG-4516447f829688c507e768ef8028935e!}

{!LANG-e0af49d4c38cc5276d373e42ea94c09d!}

The hairdresser is serving mom.

{!LANG-e4013da4632d0495f5444ca8df50e377!}

{!LANG-f728d1768f3516a1208de6c84435b19d!}

{!LANG-3e772bf6fb89de7c200a40410e0f1079!}

{!LANG-9a9d3ec32d3aa5d81c1e0aa06ad98808!}

{!LANG-09527ca2c4c989f1eb30e92e2f2e1ab8!}

{!LANG-57e5e5e076c844130d82f23ae2fbf614!}

{!LANG-5431ed6fb37dadc32299c57fa1f2f264!}

{!LANG-61cb762e0e091a078d2137fafdeb9db5!}

{!LANG-6d8ef84ebc980940cfe6b721abfa8879!}

{!LANG-ec69a8ce634a80c65a63b73fc56c7d55!}

{!LANG-ebc86152f7daabb1c9854afcbb760508!}

{!LANG-f890e85860eb93e4a6be26dec24ac555!}

{!LANG-3c85e0d63a6ad26bd8a9334803ad6b36!}

{!LANG-f4b3e628e38e9d9cdd1417503c590d6c!}

{!LANG-cc8a815e025e7da4c6f25979deec5858!}

{!LANG-30b29e7200a2d686a6a8c896a7477fee!}

{!LANG-f39735fd861f032b454b1f346f8c9e7d!}

{!LANG-9815fe746d74295ebe5685ef69d28245!}

{!LANG-ad27ab18f5c6d7908fd0d3e905c1ab3f!}